Jump to content
  • Announcements

    • Got_Amm0

      Khaos Krew is back!!!   06/16/2017

      Looking forward to the new Call of Duty WW2. We have started up our website again. Lets start recruiting


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Got_Amm0

  1. Mouse Lag / Input Lag - Try making your maximum fps to the same as your screen refresh rate, this has helped some users with mouse / input lag / drop off FPS / Frame Drops - Update to the newest graphic card drivers both AMD & Nvidia have released new drivers Nvidia - http://www.nvidia.com/Download/index.aspx?lang=en-us AMD - http://support.amd.com/en-us/download Game Crashes - Make sure your windows 7, 8 , 10 are updated with all the newest updates. You can do this by going to settings and click update & security. -Verify game files & cache through steam. Right click game, click properties, click local files, click verify game files. This is will updated as i find more info. Hope it helps some of you
  2. Thanks to everyone for making the Call of Duty: WWII Private Multiplayer Beta on console a huge success. We received a ton of great feedback and insights that we’re applying across the game on the road to launch. We’re also thankful for the open and constructive dialogue throughout the course of the Beta. It meant a lot to every developer who was actively reading comments on Reddit and our social channels. And best of all, it was great to finally be able to play Call of Duty: WWII with the community. Now, the Multiplayer Beta is coming to PC as an Open Beta for all PC gamers. Together with Raven Software, we’re excited to share that the Call of Duty: WWII Open Multiplayer Beta on PC will kick off on September 29th and run through October 2nd on Steam. The PC Open Beta is just a small part of the full Call of Duty: WWII Multiplayer experience coming to Steam in November. This test is a critical step on our road to delivering the best possible online experience on Steam at launch in November, with the following key goals: Stress test core gameplay systems and online backend infrastructure at scale Provide PC fans with their first hands-on experience of the boots-on-the-ground combat coming in Call of Duty: WWII Multiplayer Engage with the PC community to fine-tune and optimize the PC experience for November Here are the minimum PC specs you’ll need to play in the Beta test. Please note that these specs are for the Beta only. In our next update, we’ll share the recommended PC specs for the Beta, since we’re finalizing this part of our testing as we speak. Min Spec: OS: Windows 7 64-Bit or later CPU: Intel® Core™ i3 3225 or equivalent RAM: 8 GB RAM HDD: 25 GB HD space Video: NVIDIA® GeForce® GTX 660 @ 2 GB / AMD Radeon™ HD 7850 @ 2GB or better DirectX: Version 11.0 compatible video card or equivalent Network: Broadband Internet connection Sound Card: DirectX Compatible These specs could change following the PC Open Beta, so we’ll share the final specs closer to launch. We’re just getting started here, so in the days ahead, stay tuned for pre-load information as well as a rundown of planned content and features coming to the PC Open Beta. We’ll share the list of resources for information and troubleshooting, as well as any updates you’ll need before the Beta goes live. Be sure to follow us on Twitter at @SHGames, and @CallofDuty, and when the PC Open Beta gets going, we’ll be looking for your feedback in our upcoming Reddit thread and Beta Web Survey. If you missed our updates from the console Private Beta and would like to get up to speed on what we learned, please visit the previous Reddit feedback threads:
  3. Call of Duty : WW Launch

    Khaos Krew 24 Hour Launch Party
  4. Basic Training Selections

    Here is a list of the known Basic Training Selections " Classes " in Call of Duty WW2 so far Phantom Quieter movement Take no fall damage Invisible to enemy Recon Aircraft while moving Smoked Extra piece of lethal equipment Smoke Grenade as tactical equipment Loaded Extra magazines Reload weapons faster Scoped Move faster while aiming down sights Extra attachment on Primary Weapon Ordnance Scorestreaks cost less Re-roll Care Packages Duelist Two attachments on Secondary Weapon Steady Immune to shell shock and tactical equipment Sprint for longer distances Hunter Reveals enemy equipment Take less explosives damage Undercover Kill without revealing enemy death locations No name or reticle color change when targeted Forage Swap weapon faster Throw equipment faster Resupply ammo and equipment from dead enemies
  5. Headquarters 1v1 pit

    Sledgehammer Games revealed today that Call of Duty: WWII’s Headquarters, the new social space for multiplayer, will allow players to challenge each other in many ways, including the 1v1 Pit. The 1v1 Pit allows fans to challenge their friends to a 1v1 Duel directly in the Headquarters social area.
  6. Welcome BeardedMedic99

    welcome bro
  7. Welcome Miss Betty

    Welcome . Yeah we are all playing PUBG right now till the new call of duty comes out. No much else really to play right now lol
  8. Players, Today we will look at what we have updated in our 4th monthly update. But before doing so, I feel that I am indebted to our fans and community to address to the reaction we have been receiving regarding our soon-to-be-tested “crate and key system”. While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch. This is an economy that would and should benefit all players - both who are willing to pay and who are not willing to pay for vanity items. It is important that all our players are able to enjoy the various items that will be provided for customization, and it is even more crucial that we have a stable self-sustaining economy that maintains the value of the items you have purchased or gained. I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. And once again, this is a purely optional system, and you are not forced into participating if you do not feel like it. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more. But still, I must admit that our message wasn’t very clear, so I extend my sincere apologies for the confusion caused. The process of communicating our intentions precisely to our fans and communities should have been done in a more careful and prudent manner. I’ve learned a lot, and we’ll try to communicate better moving forward. Having said, please allow me to further elaborate on the crates and how it works. Like the current free-to-open system, you will be limited in the number of crates you can receive each week, with the crate prices being reset each Monday. Currently, this limit is set to 6 crates per week, and you are free to trade them on the Steam Marketplace. I also want to point out that the full cosmetic system is still being discussed internally, and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game. Now onto the new crates themselves. Here is a look at some of the items available in the 2 free-to-open crates. Survivor Crate [free-to-open] Wanderer Crate [free-to-open] Now onto our 4th monthly update! The monthly update will be pushed to the Public Test Server in about 1 hour at 5PM KST / 8AM UTC, as we need some extra time to test the new 1st person view before updating the live servers later in the week. Early Access - Month 4 - Patch Notes Server Optimization Optimized fences, doors, and windows Optimized vehicle physics Client Optimization Optimized memory usage for world objects Optimized terrain rendering Optimized vehicle physics Optimized User Interface New Items Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments Character Added two new face presets and hairstyles to character customization for both genders Gameplay Added 1st Person server options to NA and EU Solo and Duo game-modes Players who choose 1st Person mode will be matched together Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update Camera will stay still while looting items to prevent dizziness Added a new feature to report players Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case. Added new animation when using different consumables Improved camera transition when disabling Free look feature (Alt Key) Decreased the reload time of VSS Players may now re-enter games if they have been disconnected mid-game You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers Sound volume difference from inside and outside of building is more obvious Added new sound effect while scoping or aiming weapon Added new effects when a character is running or sprinting over different types of surfaces Improved character animation without any weapon or with melee weapon Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players Improved post-process effect when a character takes damage outside of the blue circle Items and Vehicles Added a lower rail attachment slot to SKS You may now honk a car horn when sitting in the driver's seat with Left Mouse Click Decreased the chance of vehicle explosion after the vehicle gets stuck in objects Vehicle driving sound will change slightly in FPP and TPP modes Added new sound effects for motorcycle tire screech while driving Eliminated firing delay of S1897 from pump action after reload Improved effects of boats Added spark effect to flat tires Reduced cast time of First Aid Kit / Painkiller to 6 seconds Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds UI Added more features and hot keys to the Options Menu Added new option for V-Sync You may now designate a maximum of two different keys for each key bind Added new option to set toggle on certain actions and features You may now use Mouse wheel up/down as one of your key binds Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat Added new keybinds to use specific throwables Added Colorblind Mode Added some region names to the mini map Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future Bug fixes Partially fixed client crash issues Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode You may not use consumables in vehicles underwater Fixed bugs below while spectating another character: A character appeared to be shaking when the character moves around Camera swing when a character scopes while walking Camera swing when a character peeks left or right while scoping A character appeared to be shaking when the player moves his mouse while scoping in Prone Characters farther than 500m away from a vehicle will no longer hear the tire screech sound Fixed post-process bug underwater in FPP mode Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading Fixed the probability of getting rainy weather to previous value Fixed a bug where a character could not equip attachment with full inventory Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls Fixed sporadic issue of disabling in-game UI Eliminated bombing outside of Red Zone
  9. Welcome to Khaos Krew. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Welcome malhovic

    Welcome Noob
  11. Pre-orders for COD:WW2

    I got mine from steam and the regular edition
  12. Welcome to Khaos Krew. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. New Desert Map

    I heard the same thing. But nothing has been released about the smaller map.
  14. How about some love for the AK

    looks sick bro
  15. Players Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months. We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market. We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.In case you missed it yesterday, we are also adjusting the loot balance this month. This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final! Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables. Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers. Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.Now onto what we have changed and fixed in this, our third monthly update.This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.Early Access - Month 3 - Patch NotesServer Performance Improved network performance by reducing the amount of data being sent from the server to the client. Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously. Client Performance Fixed an issue of frame drop when other characters were around by optimizing nearby characters. Fixed an issue of frame drop when vehicles were around by optimizing vehicles. Optimized the starting airplane and Care Package airplanes. Improved rendering performance of weapons from far-off. Made improvements to the weapon animations. Optimized many in-game effects, including the red zone bombing effect. Improved many UI features. Improved features regarding rainy weather. New Items Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages. Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode. Gameplay Vector and UMP now support burst mode. You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly. You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions. The screen will be gradually desaturated based on remaining health during the REVIVE state. Blood effect does not appear during the REVIVE state anymore. Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer. Adjusted F key (interaction) to prioritize the REVIVE action in certain cases You can now pull out pistols faster. Fire mode can no longer be switched during reload. Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently. Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items. Adjusted motorcycle and motorcycle with sidecar to move more smoothly. You can no longer switch to/from prone while picking up items. Red Dot Sight is now attachable to pistols, except for the revolver. Increased the recoil on UMP. World Added two new weather settings: Sunset and Clear Skies. Added destructible cabins. Added new animation for when a character is at the speed of taking fall damage. Items & Vehicles Adjusted vehicles to face random directions at spawn. Adjusted loot balance for certain items. VSS will no longer be found in Care Packages. It will remain to be spawned in the map. At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages. Spawn rate of UMP was slightly decreased. Spawn rate of UZI was slightly increased. Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate. Increased spawn rate of items in regions and buildings with relatively low spawn rate. Changed the names of certain weapon attachments. Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away. Improved the starting airplanes. Cargo door opens when participants get ejected from the airplane. Optimized lighting inside and outside of the airplane. UI Adjusted the direction of teammate icons to the direction the teammate faces. Added teammate list on World Map. Improved character’s recoil animation. Removed death marks of teammates after a certain period of time or distance away from the place of death. Added three new languages: Thai, Indonesian, and Vietnamese. Bug Fixes Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane. Fixed an issue where the character was not at the center of the screen while on a parachute. If you reload into game while in a parachute, you will still be in the parachute. Prevented users from removing outer walls of buildings by deleting certain files. Partially fixed a bug that caused a character to be stuck in terrain. Fixed a bug that caused a character to be misplaced after getting in a vehicle. Fixed a bug that caused effects to look identical underwater and outside of water. Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space. Fixed a client crash that occurred when fences were destroyed. Fixed an issue of invisible fences even after destruction.
  16. June PUBG Update

    sounds good bro. Its a great game and the support for the game seems pretty good too.
  17. June PUBG Update

    Many streamers that have been playing on the test servers are saying the game feels completely different. Runs smooth like a game should run. This makes me really happy
  18. What hardware you runnin?

    I wanna do a new build but the gpu market is all messed up. 150-200 markup on all 1070's